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The Dream Team, 2E

A Computer Apps/Sports Marketing Simulation

Description

This exciting simulation will challenge and engage students as they build their own Dream Team.

The second edition of the best-selling simulation, The Dream Team, encompasses learning to establish and promote a sports franchise in a user-friendly, interactive way that will keep students challenged and entertained. From creating their own admission ticket, to deciding what will be in their team’s gift shop, students will learn what it takes to create, promote, and manage their very own sports team.

The Dream Team, 2E is designed to be used in conjunction with the Companion Website: www.MyCompanionSite.com.

Features

New in the 2nd Edition:

  • Students download Project Planning Forms from the Companion Website: www.MyCompanionSite.com
  • Overtime section using Google Forms
  • Last year’s winners, Ryan and Allie, inspire students as they create their own “Dream Team”

Features:

  • Includes 30 projects designed to engage learners in a fun, comprehensive way
  • Teaches students how to apply word processing, spreadsheet, database, digital publishing, presentation, and online survey skills in a real-world simulation
  • Designed and formatted for today’s visual learner
  • Projects can be completed using any version of Microsoft Office or Google Drive Applications
Table of Contents

Introduction

All About The Dream Team

The Story Behind This Simulation

Meet Ryan Murphy and Allie Souza

The Tools and Skills You’ll Need

The Projects You’ll Complete

Working with Each Project

Using the Companion Website

Organizing Your Files

Pre-Game • Creating your dream team

PG-1: Elevator Pitch

PG-2: Team Logo

PG-3: Team Roster

Zone 1: Word Processing • Communicating using professional documents

WP-1: Team Roster Table

WP-2: Team Letterhead

WP-3: Letter to Official

WP-4: News Release

WP-5: Team Protocol Outline

WP-6: MLA Report

WP-7: Team Newsletter

Zone 2: Spreadsheets • Analyzing important team data

SS-1: Season Schedule

SS-2: Travel Expenses

SS-3: Salary Sheet

SS-4: Promotional Calendar

SS-5: Merchandise Inventory

SS-6: Ticket Sales Analysis

Zone 3: Digital Publishing • Promoting your dream team

DP-1: Banner Stand Design

DP-2: Selfie Promo

DP-3: Cell Phone Case

DP-4: Admission Ticket

DP-5: Team Program

Zone 4: Databases • Organizing team-related information

DB-1: Opponents Database

DB-2: Vendor Database

DB-3: Concessions Database

Zone 5: Presentations • Showcasing your franchise

PR-1: Stadium App Wireframe

PR-2: VIP Box Promo

PR-3: Owner’s Presentation

Overtime • Creating necessary forms

OT-1: Fan Survey

OT-2: Menu Planning

OT-3: Personnel Form

Online Student and Instructor Resources

Student and Instructor Resources for this textbook are housed on our interactive digital eLearning platform, eCTE.com.

 

Instructor Resources Include:

  • Teacher's Guide
  • Grading Rubrics and Form
  • Sample Documents
  • Student Progress Checklist
  • Certificate of Completion

Student Resources Include:

  • Project Planning Forms

    eText License Information
      • Each eText license code, once redeemed, is valid for 1 year or 6 months from the date of first log in
      • One license code is required per student
      • License codes do not expire and can be redeemed at any time
      • A minimum order of 10 license codes is required

      eTexts are housed in our interactive digital eLearning platform, eCTE.com.

      About Our eLearning Platform (eCTE.com)
      Our eLearning platform (eCTE.com) delivers interactive digital eLearning content for Career and Technical Education.

      For more information about eCTE.com, click here
      Standards

      CCTC: Common Career Technical Core Standards
       

      CCSS-R: Common Core: Reading Standards for Literacy in Science and Technical Subjects - Grades 6-12
       

      CCSS-A: Common Core: College and Career Readiness Anchor Standards for Reading - Grades 6-12
       

      ISTE: International Society for Technology in Education -  Health, Vocational Education and Computer Education/Instructional Technology Standards - Grades 6-12

      Specifications

      Grade: 6-8, 9-12

      Textbook (Min. 10) (Print)
      ISBN: 978-1-626890-69-5
      Author: Joy Tavano
      © 2016
      Size: 8.5" x 11"
      Page Count: 120
      Print Color: Full Color
      Binding: Spiral Bound

      Student eText (Min. 10) (eCTE.com)
      ISBN: 978-1-62689-270-5
      Author: Joy Tavano
      © 2018
      Size: 8.5" x 11"
      Print Color: Full Color

      Student eText (Min. 10) (eCTE.com)
      ISBN: 978-1-62689-481-5
      Author: Joy Tavano
      © 2018
      Size: 8.5" x 11"
      Print Color: Full Color

      Online Instructor Resources Including eText (eCTE.com)
      ISBN: 978-1-626894-00-6
      Author: Joy Tavano
      © 2018
      Size: 8.5" x 11"
      Print Color: Full Color

      Print Options

      Item # Item Name ISBN Qty. Unit Price Total
      TB-TDT2E-WB Textbook (Min. 10) 9781626890695 $78.95

      Digital Options

      Item # Item Name ISBN Qty. License Duration (Once Activated) Unit Price Total
      TB-TDT2E-EB Student eText (Min. 10) 9781626894815 $17.95
      TB-TDT2E-EB Student eText (Min. 10) 9781626892705 $22.95
      TB-TDT2E-TG Online Instructor Resources Including eText 9781626894006 $399.95
      Product Total: $0.00