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The Dream Team, 2E

A Computer Apps/Sports Marketing Simulation

Description

This exciting simulation will challenge and engage students as they build their own sports team. From creating an admission ticket, to stocking their team’s gift shop, students will establish and promote a sports franchise in a user-friendly, interactive way that will keep them entertained. Example students serve as an inspiration as your students create their own “Dream Team.” Designed for all versions of Microsoft Office, Google Apps, or equivalent applications.

Features

New in the 2nd Edition:

  • Overtime section using Google Forms
  • Last year’s winners, Ryan and Allie, inspire students as they create their own “Dream Team”

Features:

  • Includes 30 projects designed to engage learners in a fun, comprehensive way
  • Teaches students how to apply word processing, spreadsheet, database, digital publishing, presentation, and online survey skills in a real-world simulation
  • Designed and formatted for today’s visual learner
  • Projects can be completed using all versions of Microsoft Office, Google Apps, or equivalent applications
Table of Contents

Pre-Game • Creating your dream team

PG-1: Elevator Pitch

PG-2: Team Logo

PG-3: Team Roster

 

Zone 1: Word Processing • Communicating using professional documents

WP-1: Team Roster Table

WP-2: Team Letterhead

WP-3: Letter to Official

WP-4: News Release

WP-5: Team Protocol Outline

WP-6: MLA Report

WP-7: Team Newsletter

 

Zone 2: Spreadsheets • Analyzing important team data

SS-1: Season Schedule

SS-2: Travel Expenses

SS-3: Salary Sheet

SS-4: Promotional Calendar

SS-5: Merchandise Inventory

SS-6: Ticket Sales Analysis

 

Zone 3: Digital Publishing • Promoting your dream team

DP-1: Banner Stand Design

DP-2: Selfie Promo

DP-3: Cell Phone Case

DP-4: Admission Ticket

DP-5: Team Program

 

Zone 4: Databases • Organizing team-related information

DB-1: Opponents Database

DB-2: Vendor Database

DB-3: Concessions Database

 

Zone 5: Presentations • Showcasing your franchise

PR-1: Stadium App Wireframe

PR-2: VIP Box Promo

PR-3: Owner’s Presentation

 

Overtime • Creating necessary forms

OT-1: Fan Survey

OT-2: Menu Planning

OT-3: Personnel Form

Online Instructor and Student Resources

The Online Instructor and Student Resources for The Dream Team, 2E are required and include Project Planning Forms and Sample Documents. Project Planning Forms assist students in the development and organization of each project in the simulation, while Sample Documents can be used as a guide for grading student work.

 

Resources for this textbook are housed on our interactive digital eLearning platform, eCTE

 

Online Instructor and Student Resources (Required) Include:

  • Teacher Edition eText (5 Year License)
  • Teacher's Guide
  • Grading Rubrics and Form
  • Student Progress Checklist
  • Certificate of Completion
  • Sample Documents
    • Each project is followed by Sample Documents by last year's winners, Ryan Murphy and Allie Souza. The Sample Documents are designed to provide students with inspiration and guidance, and can also be used as a guide for assessing student work.
  • Project Planning Forms
    • Project Planning Forms allow students to "map out" a project's content, design, and layout on paper first. Guiding questions help students brainstorm aspects of a project, while design areas allow them to begin sketching the project before designing on a computer.

    eText License Information

      eTexts are housed in our interactive digital eLearning platform, eCTE.  

      • Each eText license code, once redeemed, is valid for 1 year or 6 months from the date of first log in
      • One license code is required per student
      • Unused license codes do not expire and can be redeemed at any time
      • A minimum order of 10 license codes is required
      About Our Digital Platform eCTE
      B.E. Publishing's Digital Platform, eCTE, provides easy and interactive access to digital content for Career & Technical Education.

       

      Standards

      CCTC: Common Career Technical Core Standards
       

      CCSS-R: Common Core: Reading Standards for Literacy in Science and Technical Subjects - Grades 6-12
       

      CCSS-A: Common Core: College and Career Readiness Anchor Standards for Reading - Grades 6-12
       

      ISTE: International Society for Technology in Education -  Health, Vocational Education and Computer Education/Instructional Technology Standards - Grades 6-12

      Specifications

      Grade: 6-8, 9-12

      Textbook (Min. 10) (Print)
      ISBN: 978-1-626890-69-5
      Author: Joy Tavano
      © 2016
      Size: 8.5" x 11"
      Page Count: 120
      Print Color: Full Color
      Binding: Spiral Bound

      Student eText (Min. 10) (eCTE.com)
      ISBN: 978-1-626892-70-5
      Author: Joy Tavano
      © 2018

      Student eText (Min. 10) (eCTE.com)
      ISBN: 978-1-626894-81-5
      Author: Joy Tavano
      © 2018

      Online Instructor + Student Resources (Required) (eCTE.com)
      ISBN: 978-1-626894-00-6
      Author: Joy Tavano
      © 2018

      EduTyping.com K-12 Web-based Keyboarding (Free Trial)
      ISBN: 978-1-934422-69-4
      Author: Elizabeth Folan and Rosemary Hemsell

      Print Options

      Item # Item Name ISBN Qty. Unit Price Total
      TB-TDT2E-WB Textbook (Min. 10) 9781626890695 $78.95
      EDUT-FT EduTyping.com K-12 Web-based Keyboarding (Free Trial) 9781934422694 $0.00

      Digital Options

      Item # Item Name ISBN Qty. License Duration (Once Activated) Unit Price Total
      TB-TDT2E-EB Student eText (Min. 10) 9781626894815 $17.95
      TB-TDT2E-EB Student eText (Min. 10) 9781626892705 $22.95
      TB-TDT2E-TG Online Instructor + Student Resources (Required) 9781626894006 $399.95
      Product Total: $0.00