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The Dream Team, 2E

A Computer Apps/Sports Marketing Simulation

Description

This exciting simulation will challenge and engage students as they build their own sports team. From creating an admission ticket, to stocking their team’s gift shop, students will establish and promote a sports franchise in a user-friendly, interactive way that will keep them entertained. Example students serve as an inspiration as your students create their own “Dream Team.” Designed for all versions of Microsoft Office, Google Apps, or equivalent applications.

Features

New in the 2nd Edition:

  • Overtime section using Google Forms
  • Last year’s winners, Ryan and Allie, inspire students as they create their own “Dream Team”

Features:

  • Includes 30 projects designed to engage learners in a fun, comprehensive way
  • Teaches students how to apply word processing, spreadsheet, database, digital publishing, presentation, and online survey skills in a real-world simulation
  • Designed and formatted for today’s visual learner
  • Projects can be completed using all versions of Microsoft Office, Google Apps, or equivalent applications
Table of Contents

Pre-Game • Creating your dream team

PG-1: Elevator Pitch

PG-2: Team Logo

PG-3: Team Roster

 

Zone 1: Word Processing • Communicating using professional documents

WP-1: Team Roster Table

WP-2: Team Letterhead

WP-3: Letter to Official

WP-4: News Release

WP-5: Team Protocol Outline

WP-6: MLA Report

WP-7: Team Newsletter

 

Zone 2: Spreadsheets • Analyzing important team data

SS-1: Season Schedule

SS-2: Travel Expenses

SS-3: Salary Sheet

SS-4: Promotional Calendar

SS-5: Merchandise Inventory

SS-6: Ticket Sales Analysis

 

Zone 3: Digital Publishing • Promoting your dream team

DP-1: Banner Stand Design

DP-2: Selfie Promo

DP-3: Cell Phone Case

DP-4: Admission Ticket

DP-5: Team Program

 

Zone 4: Databases • Organizing team-related information

DB-1: Opponents Database

DB-2: Vendor Database

DB-3: Concessions Database

 

Zone 5: Presentations • Showcasing your franchise

PR-1: Stadium App Wireframe

PR-2: VIP Box Promo

PR-3: Owner’s Presentation

 

Overtime • Creating necessary forms

OT-1: Fan Survey

OT-2: Menu Planning

OT-3: Personnel Form

FREE Online Instructor and Student Resources

The Free Online Instructor and Student Resources for The Dream Team, 2E are housed on eReadiness.com

 

Online Instructor and Student Resources Include:

  • Teacher's Guide
  • Grading Rubrics and Form
  • Student Progress Checklist
  • Certificate of Completion
  • Sample Documents
    • Each project is followed by Sample Documents by last year's winners, Ryan Murphy and Allie Souza. The Sample Documents are designed to provide students with inspiration and guidance, and can also be used as a guide for assessing student work.
  • Project Planning Forms
    • Project Planning Forms allow students to "map out" a project's content, design, and layout on paper first. Guiding questions help students brainstorm aspects of a project, while design areas allow them to begin sketching the project before designing on a computer.

    eTextbook License Information

    Transferable eTextbook Student License: One license is required per student per term within a given school year. Once a term is completed, licenses can be reused. The number of licenses required is equal to the maximum number of students using an eTextbook within one term. See example below:

    Example to Determine Number of eTextbook Licenses Required
      Semester 1
    Student Enrollment
    Semester 2
    Student Enrollment
    eTextbook Licenses
    Required
    Course A 60 30 60
    Course B 90 90 90

    Minimum: A minimum purchase of 15 licenses is required.

    Term: Licenses are valid for 5 years (transferable term to term).

    Instructor Resources: Included FREE for unlimited number of instructors; 5-year access.

    Format/Delivery: eTextbook is delivered in PDF format. The eTextbook and student/instructor resources can be uploaded to any LMS or accessed through eReadiness.com.

    License Pricing: Pricing is determined by the number of licenses purchased. If the number of licenses you require exceeds the quantity displayed, call or email for volume pricing.

    Standards

    CCTC: Common Career Technical Core Standards
     

    CCSS-R: Common Core: Reading Standards for Literacy in Science and Technical Subjects - Grades 6-12
     

    CCSS-A: Common Core: College and Career Readiness Anchor Standards for Reading - Grades 6-12
     

    ISTE: International Society for Technology in Education -  Health, Vocational Education and Computer Education/Instructional Technology Standards - Grades 6-12

    Specifications

    Grade: 6-8, 9-12

    The Dream Team, 2E (eTextbook 5 Yr. Student License) - Min. 15
    ISBN: 9781626896581
    Author: Joy Tavano
    © 2016
    Page Count: 120
    Print Color: Full Color

    FREE Instructor Resources on eReadiness.com with eTextbook purchase - Min. 15
    Author: Joy Tavano

    Purchase Options (eTextbook Format Only)

    Item # Item Name ISBN Qty. Unit Price Total
    TB-TDT2E-ET The Dream Team, 2E (eTextbook 5 Yr. Student License) - Min. 15 Call or email for volume pricing. 9781626896581 $35.95
    ER-FREE-RES FREE Instructor Resources on eReadiness.com with eTextbook purchase - Min. 15 $0.00
    Product Total: $0.00