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©2008
2-6 players • Grades 6 and up
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CyberSafe is an educational
board game designed to teach young people how to navigate the dangerous
waters of the Internet, including wireless devices such as cell phones,
PDA’s, and MP3 players. Major topics covered include Internet predators,
Internet bullying, scams, viruses, and the practice of pro-social
Internet behavior. It also can be used as high interest material for
students who are less savvy than their peers about the Internet and its
dangers. |
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The game board
represents cyberspace. There are various icons representing, search,
spam, chat, cell phones, and others. Players begin at “Log in” and
travel around cyberspace answering questions, winning play money for
correct answers, and if they are lucky, winning extra money with the
"online
lottery."
There are four decks
of cards. All four decks deal with the range of issues listed in the
Learning Objectives section above. Detective Cards pose mysteries that
the players have to solve. True-False Cards pose true or false
questions. Decision Cards are multiple choice questions. Agree or
Disagree Cards are open ended questions in which a second player gets a
chance to agree or disagree with the first player's answer. Both can win
play money. |